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<!--Generated by Squarespace Site Server v5.9.2 (http://www.squarespace.com/) on Tue, 09 Mar 2010 21:12:18 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Main</title><subtitle>Main</subtitle><id>http://www.double-joint.com/content/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.double-joint.com/content/"/><link rel="self" type="application/atom+xml" href="http://www.double-joint.com/content/atom.xml"/><updated>2010-03-08T04:33:44Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.9.2 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Pixel Drawing 2</title><category term="Drawings"/><id>http://www.double-joint.com/content/2010/3/6/pixel-drawing-2.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2010/3/6/pixel-drawing-2.html"/><author><name>Double-Joint</name></author><published>2010-03-06T07:07:34Z</published><updated>2010-03-06T07:07:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Just threw this together. Standard pocket-variety handheld.</p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="../../storage/pixel-art/gameboypocketPurp.png?__SQUARESPACE_CACHEVERSION=1267859712002" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="../../storage/pixel-art/gameboypocketBlue.png?__SQUARESPACE_CACHEVERSION=1267859760256" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/gameboypocketGreen.png?__SQUARESPACE_CACHEVERSION=1267859745460" alt="" /></span></span><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/gameboypocketOrange.png?__SQUARESPACE_CACHEVERSION=1267859784138" alt="" /></span></span><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/gameboypocketRed.png?__SQUARESPACE_CACHEVERSION=1267859801009" alt="" /></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p style="padding-left: 120px;"><span class="full-image-inline ssNonEditable"><span><img src="../../storage/pixel-art/gameboypocketGreen.png?__SQUARESPACE_CACHEVERSION=1267859904668" alt="" width="128" height="128" /></span></span></p>]]></content></entry><entry><title>Pixel drawing</title><category term="Drawings"/><category term="pixel art"/><id>http://www.double-joint.com/content/2010/2/28/pixel-drawing.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2010/2/28/pixel-drawing.html"/><author><name>Double-Joint</name></author><published>2010-02-28T08:01:27Z</published><updated>2010-02-28T08:01:27Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>In the past I've tried drawing pixel art a number of times, but never actually gotten anywhere. This past week however, I actually managed to draw a couple things I'm not completely disappointed with. Hopefully this will be a continuing trend, as it has been quite enjoyable. Here is what I've done so far.</p>
<h4>SE-30 Emoticon</h4>
<p><span class="full-image-float-left ssNonEditable"><span><img src="../../storage/pixel-art/se30.png?__SQUARESPACE_CACHEVERSION=1267345646833" alt="" /></span></span><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/se30.png?__SQUARESPACE_CACHEVERSION=1267345687053" alt="" width="128" height="128" /></span></span></p>
<p>&nbsp;</p>
<p>This is the first thing I drew. Nothing special, was the first computer I had as a kid.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>SE-30 Isometric</h4>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/se30_iso.png?__SQUARESPACE_CACHEVERSION=1267345779162" alt="" /></span></span><span class="full-image-float-left ssNonEditable"><span><img src="../../storage/pixel-art/se30_iso.png?__SQUARESPACE_CACHEVERSION=1267345779162" alt="" width="128" height="128" /></span></span></p>
<p>&nbsp;</p>
<p>An isometric view of the SE-30. Second thing I drew.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>Pabst</h4>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/pabst.png?__SQUARESPACE_CACHEVERSION=1267345896832" alt="" /></span></span><span class="full-image-float-left ssNonEditable"><span><img src="../../storage/pixel-art/pabst.png?__SQUARESPACE_CACHEVERSION=1267345896832" alt="" width="128" height="128" /></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>This is the first serious drawing I did. Took about 2.5 hours. First time I ever used shading or layers. I'm pleased with the result.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>Tamagotchi</h4>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/tamagotchi.png?__SQUARESPACE_CACHEVERSION=1267346065195" alt="" /></span></span><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/tamagotchi.png?__SQUARESPACE_CACHEVERSION=1267346150840" alt="" width="128" height="128" /></span></span></p>
<p>&nbsp;</p>
<p>Tried to draw a tamagotchi. Couldn't get the gloss to ever look right. About 2 hours. Gave me good experience trying different shading patterns, though.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>Laputa guardian robot</h4>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/guardian.png?__SQUARESPACE_CACHEVERSION=1267346314723" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/pixel-art/guardian.png?__SQUARESPACE_CACHEVERSION=1267346314723" alt="" width="128" height="128" /></span></span></p>
<p><span class="ssNonEditable full-image-float-left"><span>&nbsp;</span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The guardian robot from Laputa: Castle in the Sky. About 2 hours I think. Pretty satisfied.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>That's it for now.</p>
<p>&nbsp;</p>
<p>-Steinkamp</p>]]></content></entry><entry><title>Thoughts on Avatar</title><category term="Avatar"/><category term="Mecha"/><category term="Movies"/><category term="gaia"/><category term="hubble"/><category term="old snake"/><category term="pocahontas 2"/><id>http://www.double-joint.com/content/2010/2/21/thoughts-on-avatar.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2010/2/21/thoughts-on-avatar.html"/><author><name>Double-Joint</name></author><published>2010-02-21T08:30:57Z</published><updated>2010-02-21T08:30:57Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://www.double-joint.com/storage/movie-images/Avatar-Teaser-Poster.jpg?__SQUARESPACE_CACHEVERSION=1266830284357" alt="" /></span></span>Cullen and Steinkamp share some of their wisdom relating to the film <em>Avatar</em>, covering topics such as the nature of plant-based internet, dumptruck grinder things, and a possible use for unobtainium.]]></summary></entry><entry><title>Mirror's Edge</title><category term="Games"/><category term="electromagnetic radiation"/><category term="free running"/><category term="mirror's edge"/><category term="slide kick"/><id>http://www.double-joint.com/content/2010/1/1/mirrors-edge.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2010/1/1/mirrors-edge.html"/><author><name>Double-Joint</name></author><published>2010-01-02T00:22:12Z</published><updated>2010-01-02T00:22:12Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/game-images/mirror%27s%20edge.jpg?__SQUARESPACE_CACHEVERSION=1262490358490" alt="" /></span></span>This is at best old news, but I just played through Mirror's Edge. I'm more pleased than displeased with the experience, although there were some obvious shortcomings that would have made me frustrated had I payed the price it was originally sold for.]]></summary></entry><entry><title>Preview of Gran Turismo 5: GT Academy</title><category term="Games"/><category term="don't be a baby"/><category term="drift"/><category term="driving"/><category term="fun"/><category term="game"/><category term="gran turismo 5"/><category term="gt5"/><category term="hard as hell"/><category term="no damage"/><category term="realistic"/><category term="simulator"/><category term="wheel"/><id>http://www.double-joint.com/content/2009/12/17/preview-of-gran-turismo-5-gt-academy.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2009/12/17/preview-of-gran-turismo-5-gt-academy.html"/><author><name>Double-Joint</name></author><published>2009-12-18T04:46:14Z</published><updated>2009-12-18T04:46:14Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-left ssNonEditable"><img style="width: 350px;" src="http://www.double-joint.com/storage/gabout_gt_academy__newlogo.jpg?__SQUARESPACE_CACHEVERSION=1261112639612" alt="" /></span> <strong><span>Gran Turismo Academy</span></strong> was recently released to the Playstation Store, and is part of a contest to be the best virtual driver in your country, as well as a demo for the upcoming (this summer!) Gran Turismo 5.]]></summary></entry><entry><title>PG 00 Raiser Obtained</title><category term="00 raiser"/><category term="gundam"/><category term="gunpla"/><category term="perfect grade"/><id>http://www.double-joint.com/content/2009/11/26/pg-00-raiser-obtained.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2009/11/26/pg-00-raiser-obtained.html"/><author><name>Double-Joint</name></author><published>2009-11-27T03:31:58Z</published><updated>2009-11-27T03:31:58Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-left ssNonEditable"><span><img src="http://www.double-joint.com/storage/gunpla/pg-00-raiser/IMG_0588.JPG?__SQUARESPACE_CACHEVERSION=1259306654918" alt="" /></span></span>&nbsp;I've never posted anything about gunpla on here before, but if you're reading this, I'm assuming you know what I'm talking about. If you don't, but for some odd reason you want to understand, you could do some googling. Anyway, the Perfect Grade 00 Raiser came out yesterday. I've wanted to build a PG kit for a while, and I like the 00 Raiser's design (00 by itself is a little off to me, but with an airplane stuck to its back it's pretty interesting imo), so I got it. This isn't really a full unboxing I guess, mostly because I didn't feel like uploading that many pics. If anyone who reads this (assuming someone does) actually has a desire for more info, leave a comment and I'll see what I can do.]]></summary></entry><entry><title>Loot</title><category term="Games"/><category term="Musings"/><id>http://www.double-joint.com/content/2009/10/29/loot.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2009/10/29/loot.html"/><author><name>Double-Joint</name></author><published>2009-10-29T22:16:46Z</published><updated>2009-10-29T22:16:46Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>This could potentially be a full "feature" article where I go into mad detail about loot across different games, but it's not.</p>
<p>I imagine loot to be one of the elementary components of a good game. When buying a game, I am essentially trading money for nothing, its nice to have a false sense of gain as I play. That's not to say that playing has no rewards generally; there is a great sense of accomplishment that can come in a wide variety of flavors from games. Unleashing omnislash on Sephiroth's punk-ass; finally chaining a stage (almost) perfectly in Ikaruga; at last stumbling upon a hidden path in Super Mario; earning your handful of cash from a hard day's work moving boxes with a forklift...</p>
<p>All those things are great rewards for playing a game, but I've recently been enjoying a much more base type of reward: loot. In-game items. Actual virtual objects that you can accumulate. As stupid as it sounds to anyone who hasn't felt satisfaction from this, satisfying it is.</p>
<p>For me, the key aspect that makes one game's loot stand above others is the quality of the icons. This is one of the few times that I really care about the graphics in a game; well drawn icons or well modeled objects takes loot to a whole new level. It's somewhat hard to characterize because the quality of the graphics doesn't have to be objectively good (high-res or high polygon count), but there is just a certain something that particular games really nail.</p>
<p>A good example of this would be DQ VIII. While the different weapons you get are for the most part only minor improvements upon previous weapons (+18 damage vs. +15), they all have distinct icons specific to that weapon. On top of this, weapons are visible on your character as you walk around, and that simple change in appearance gives a strong sense of change and progress, even if the numerical difference is small. This esthetic payoff changes what could be a frustratingly slow progression through weapons into something that is rewarding enough such that the rate doesn't seem like a drag.</p>
<p>&nbsp;My recent loot fixes have been Treasure World on DS (pure loot), and PsyPets (Tamagotchi + Progress Quest + loot). I hope to write more about those games at some point. Though, I suppose they only marginally fall under the category of 'games'; the term "software toy" would probably be more appropriate, and should totally be brought back.</p>
<p>&nbsp;</p>
<p>-Steinkamp</p>]]></content></entry><entry><title>Thoughts on Yes Man</title><category term="Jim Carrey"/><category term="Movies"/><category term="Yes Man"/><category term="Zooey Deschanel"/><id>http://www.double-joint.com/content/2009/9/9/thoughts-on-yes-man.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2009/9/9/thoughts-on-yes-man.html"/><author><name>Double-Joint</name></author><published>2009-09-09T14:02:13Z</published><updated>2009-09-09T14:02:13Z</updated><summary type="html" xml:lang="en-US"><![CDATA[In this movie Jim Carrey can't say no to any opportunity presented to him because its all for lols. Well, in terms of the story of the film it's because he goes to some self-help seminar where's he's told to do so. At the beginning of the film his life is dull, uneventful, and just generally sucks because he doesn't do anything. Then he starts to say yes to all sorts of things (like giving a homeless man a ride to some location and entering into a bar fight), and he ends up dating Zooey Deschanel.]]></summary></entry><entry><title>Thoughts on Predator 2</title><category term="Movies"/><category term="Predator"/><id>http://www.double-joint.com/content/2009/8/17/thoughts-on-predator-2.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2009/8/17/thoughts-on-predator-2.html"/><author><name>Double-Joint</name></author><published>2009-08-17T07:14:18Z</published><updated>2009-08-17T07:14:18Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><em><span class="full-image-float-left ssNonEditable"><span><img style="width: 150px;" src="http://www.double-joint.com/storage/movie-images/Predator_two.jpg?__SQUARESPACE_CACHEVERSION=1250493764949" alt="" /></span></span></em></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;">(<strong>NOTE</strong>: The spacing in this particular thing is all mussed up. Not 100% sure why)</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><em>Predator 2</em> sees the predator returning to the jungle to hunt humans. (Though its not the same individual predator that was in the first movie, as that one suicided via an atomic blast). Only this time its the <em>urban</em>&nbsp;jungle - L.A. The predator in this movie doesn't really seem to be looking for a challenge, he mostly seems to stay invisible and cheap-shot dudes</p>]]></summary></entry><entry><title>Arien</title><category term="Alien"/><category term="Horror"/><category term="Movies"/><category term="Sci-fi"/><id>http://www.double-joint.com/content/2009/8/11/arien.html</id><link rel="alternate" type="text/html" href="http://www.double-joint.com/content/2009/8/11/arien.html"/><author><name>Double-Joint</name></author><published>2009-08-11T07:00:25Z</published><updated>2009-08-11T07:00:25Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://upload.wikimedia.org/wikipedia/en/c/c3/Alien_movie_poster.jpg?__SQUARESPACE_CACHEVERSION=1249974160047" alt="" width="150" height="211" /></span></span>Behind the times as usual, I just watched Alien. I hadn't realized that this movie was quite <em>that</em>&nbsp; old (1979, jeez), but surprisingly it didn't show its age too terribly.</p>
<p>As would be expected for such a well-known movie, the majority of the shock value relating to alien itself had been worn completely away by its status as a cultural icon. Of course the alien comes out of the dude's chest; that's what aliens do. And of course the baby has to become huge really quick, because I've never seen a medium-sized version. That said, I was reasonably satisfied with my viewing experience, and was quite impressed with some parts of the film.</p>]]></summary></entry></feed>